Skip to content
Big Walk Field Guide

Unofficial · sources shown

An unofficial companion to Big Walk, with every source shown.

Out now · House House · Published by Panic

Big Walk is a game about talking to your friends.

House House describe it as “a videogame about talking to your friends. It is both a big adventure, and a nice place to hang out.” Big Walk (House House) (primary source, opens in a new tab)

This is an independent field guide to it. Everything below is drawn from the developers, the stores that sell it, and named reporting, and each fact carries a link back to where it came from, so you can check us.

Free on PlayStation Plus

Ends 1 September 2026

Claim it on PS5 and it stays in your library while your membership does. The blog says 31 August; the store listing runs to 1 September.

How to claim it →

New in version 1.4.9

Session passwords are now required

Every session has a password, so a join code on its own no longer gets anyone in. The official FAQ still calls a password optional.

What to send your group instead →

The six things people ask first

Short answers, then the full page if you want the detail and the source.

What the game actually is

Two to twelve people set out across an open landscape together. There are puzzles and challenges, but the load-bearing mechanic is the talking: voice chat is positional, so a teammate's voice fades, echoes and muffles depending on where they are standing and what is between you. Big Walk (House House) (primary source, opens in a new tab) Wikipedia (secondary source, opens in a new tab)

Four Big Walk characters standing on a granite headland above turquoise water, one holding a walkie-talkie and another a pair of binoculars.
The granite coast the world is drawn from, and two of the tools you talk through.

Several challenges deliberately take ordinary speech away and hand you something worse: miming, singing, transmitting codes. Others scatter the group far enough apart that you have to fall back on walkie-talkies, megaphones, flares and hand signals. Wikipedia (secondary source, opens in a new tab) Big Walk (House House) (primary source, opens in a new tab)

It has a designed ending and is meant to be played start to finish with the same group over several sessions, rather than dipped into with strangers. There is no matchmaking. Big Walk (House House) (primary source, opens in a new tab)

The world draws on Wilsons Promontory National Park in Victoria, Australia, and the soundtrack is largely diegetic: it reaches you through objects in the world rather than playing over the top of it. Wikipedia (secondary source, opens in a new tab)

First-person view in Big Walk, holding binoculars while three teammates walk ahead through dry scrubland.
It is first person throughout, which is worth knowing if you are prone to motion sickness.

How it landed

PCGamesN 10/10
Eurogamer 5/5
GameSpot 9/10
Game Informer 9/10

Wikipedia (secondary source, opens in a new tab) checked 6 Aug 2026

On Steam it sits at “Very Positive”, with 88% of 1,969 English-language reviews positive. Valve / Steam (primary source, opens in a new tab) checked 6 Aug 2026

Read what individual reviewers said →

How this site works

Every fact here shows its signal

The small badges throughout are citations. Three lit bars mean a primary source: House House, Panic, Valve or Sony saying it themselves. Two bars mean secondary reporting from a named outlet. Hover one to see the publication and the date we last checked it.

We do not publish puzzle solutions or walkthroughs, because we have not verified them first-hand and we are not willing to guess at them. Where good guides exist, we point you at the people who made them.

See the full source list →